Moving Toward the Metaverse: Children’s Avatar Making in Online Social Games
Proceedings of the 2025 ACM Conference on Human Factors in Computing Systems (CHI 2025). Acceptance rate: 25%.
The User Empowerment Lab designs spaces for kids and families to play. We also investigate the ways that games manipulate players into giving up their time, money, and data.
Proceedings of the 2025 ACM Conference on Human Factors in Computing Systems (CHI 2025). Acceptance rate: 25%.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference (IDC 2024). Acceptance rate: 29%.
In Proceedings of the 22nd Annual ACM Interaction Design and Children Conference (IDC 2023). Acceptance rate: 29%.
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), 6(2):1-23, 2022.
JAMA Network Open, 5(6):e221764, 2022.
Proceedings of the 19th annual ACM conference on interaction design and children (IDC 2020). Acceptance rate: 31%.
Proceedings of the 18th annual ACM conference on interaction design and children (IDC 2019). Acceptance rate: 31%.
Proceedings of the 19th Annual ACM Interaction Design and Children Conference (IDC 2018). Acceptance rate: 29%.
Proceedings of the 19th Annual ACM Interaction Design and Children Conference (IDC 2018). Acceptance rate: 29%.
Proceedings of the ACM on Human-Computer Interaction, CSCW, 2(192):1-19, 2018.
Proceedings of the 2017 ACM Conference on Human Factors in Computing Systems (CHI 2017). Acceptance rate: 25%.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2017). Acceptance rate: 22%.
Best paper honorable mention (top seven papers)
International Journal of Human Computer Studies (IJHCS), 90:53-67, 2016.
Proceedings of the 16th Annual ACM Interaction Design and Children Conference (IDC 2015). Acceptance rate: 23%.
Proceedings of the 14th Annual ACM Interaction Design and Children Conference (IDC 2013). Acceptance rate: 33%.